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Protected:异想之物/en:修订间差异
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<languages /> | <languages />{{林泊百科}}[[Category:异想之物]] | ||
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== Introduction == | == Introduction == | ||
Whims, the creatures that emerged in Pixel Tower due to whimification. | Whims, the creatures that emerged in Pixel Tower due to whimification. | ||
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* Whims of Class I are innocuous and incapable of whimifying the environment. | * Whims of Class I are innocuous and incapable of whimifying the environment. | ||
* Whims of Class II have minor whimification abilities. | * Whims of Class II have minor whimification abilities. | ||
* Whims of Class III have | * Whims of Class III have increased whimification capabilities; This is the minimum class of fantastic whims (those who do not have direct counterparts in [[林泊现实|Limbo Reality]]). | ||
* Whims of Class IV could gain consciousness | * Whims of Class IV could gain consciousness and evolve without whimification. All of their activities will whimify the interacting entity. | ||
* Whims of Class V are highly self-conscious | * Whims of Class V are highly self-conscious while having similar intellectualities as the [[先民|Pioneers]]. Only a few of them will not whimify the environment. | ||
The generation value determines the existence and procreation of a whim. If human imagination or desire precipitated the generation value of a conceptional creature to exceed its recreation standard, that is, the '''spawning threshold''', then the whim will appear in Pixel Tower. | <span class="mw-translate-fuzzy">The generation value determines the existence and procreation of a whim. If human imagination or desire precipitated the generation value of a conceptional creature to exceed its recreation standard, that is, the '''spawning threshold''', then the whim will appear in Pixel Tower.</span> | ||
===Fantastic whims spawning=== | ===Fantastic whims spawning=== | ||
# '''Similar to William Douglas Home's theory, if a fictional entity is intended to be created, it needs to "borrow" concepts or ideas of other existing entities. ''' For example, the fundamental references used by Miss Samuelle include Samuel and Noah (not the only ones). Samuel, the final biblical judge of Israel, was begged from [DATA EXPUNGED] by the citizens. The Israelites abandoned theocracy for the monarchy to reform into a more unified government | # '''Similar to William Douglas Home's theory, if a fictional entity is intended to be created, it needs to "borrow" concepts or ideas of other existing entities. ''' For example, the fundamental references used by Miss Samuelle include Samuel and Noah (not the only ones). Samuel, the final biblical judge of Israel, was begged from [DATA EXPUNGED] by the citizens. The Israelites abandoned theocracy for the monarchy to reform into a more unified government to defend against hostile tribes. However, as a result of recognizing the new king, he lost the rule of the Levites thereafter. This coincides with the desertion of the first Ark; Noah was ordered to construct an ark so that the ignorant creatures could survive the flood. Nevertheless, it's hard to say that the family of Noah are the only surviving humans in his entire bloodline; even the concept of Noah himself tends to become abstract and blurred in recent years, resulting in the incompetence of Miss Samuelle “borrowing” substantial ideas from him. Although reluctant, she still managed to construct an ark while obtaining the ability of [CENSORED]. | ||
# ''' | # ''' Furthermore, this entity must have a physical appearance which is collectively recognized by all the Casual Bodies providing its generation value. ''' For example, Miss Samuelle's semblance as a whim was [DATA EXPUNGED] and [DATA EXPUNGED], as well as [CENSORED], which is used as her current outfit. | ||
# '''The scope of influence after the materialization of the fantastical concept should be fully considered. '''For example, the whim Miss Samuelle was given the '''function''' [Ark Navigator] to restrict her concept from auto-evolving, although it is useless now since she has become an AI.<ref>Note: The publication of the characterization composed above was never authorized by Miss Samuelle.</ref> | # '''The scope of influence after the materialization of the fantastical concept should be fully considered. '''For example, the whim Miss Samuelle was given the '''function''' [Ark Navigator] to restrict her concept from auto-evolving, although it is useless now since she has become an AI.<ref>Note: The publication of the characterization composed above was never authorized by Miss Samuelle.</ref> | ||
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:Whims that have no edible value are not worthy of being classified as agrarian! | :Whims that have no edible value are not worthy of being classified as agrarian! | ||
==== Stationaries ==== | ==== Stationaries ==== | ||
Refers to immobile whims that are difficult to identify their static state since they tend not to sustain in that state. They mostly appear as structures, small handicrafts, and spatially superimposed areas. In a general sense, rational creation, that is, the product of scientific | Refers to immobile whims that are difficult to identify their static state since they tend not to sustain in that state. They mostly appear as structures, small handicrafts, and spatially superimposed areas. In a general sense, rational creation, that is, the product of scientific labour should not be referred to as stationaries. | ||
==== Whimified ==== | ==== Whimified ==== | ||
Refers to whimified denizens that retain properties of both. | <span class="mw-translate-fuzzy">Refers to whimified denizens that retain properties of both.</span> | ||
==== Unsorted ==== | ==== Unsorted ==== | ||
Refers to the useless whims that are unable to be classified. | Refers to the useless whims that are unable to be classified. | ||
====Transcenders ==== | ====Transcenders ==== | ||
Refers to advanced whims capable of traversing nodes. These whims have a higher spawning threshold than other species of the same category. | Refers to advanced whims capable of traversing nodes. These whims have a higher spawning threshold than other species of the same category. | ||
====<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">附身种</span> ==== | |||
<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">直接依附在异想污染提供源、污染流向方上的异想,往往会导致被附身者形态上的变化,普遍没有独立的形象,因此被单独分类。</span> | |||
===By origins === | ===By origins === | ||
==== Tangible imitators ==== | ==== Tangible imitators ==== | ||
Originating from human imaginations, they are the purest and most universally generated whims. This classification includes recreations of existing or defunct objects derived from [[林泊现实|Limbo Reality]], as well as those gathered generation value from dwellers of [[像素塔|Pixel Tower]]. At present, it is believed that there are two main causes responsible for the emergence of tangible imitators: phobias and anticipations. | Originating from human imaginations, they are the purest and most universally generated whims. This classification includes recreations of existing or defunct objects derived from [[林泊现实|Limbo Reality]], as well as those gathered generation value from dwellers of [[像素塔|Pixel Tower]]. At present, it is believed that there are two main causes responsible for the emergence of tangible imitators: phobias and anticipations. | ||
==== Artificial products ==== | ==== Artificial products ==== | ||
Orientated produced whims by applying intervention methods after humans have discovered the root components of whim creation. | <span class="mw-translate-fuzzy">Orientated produced whims by applying intervention methods after humans have discovered the root components of whim creation.</span> | ||
==== Habitant Doppelgängers ==== | ==== Habitant Doppelgängers ==== | ||
Whims spawned due to the [[重生|Gilgul]] of pixel tower residents or schizophrenia of those residents causing them to self-split. The most typical example for this category is Mr.[[Leaf]], a featured writer of the Awake Journal. | <span class="mw-translate-fuzzy">Whims spawned due to the [[重生|Gilgul]] of pixel tower residents or schizophrenia of those residents causing them to self-split. The most typical example for this category is Mr.[[Leaf]], a featured writer of the Awake Journal.</span> | ||
[[Category:异想之物]] | ==<span class="mw-translate-fuzzy">[[Category:异想之物]]</span> == | ||
<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">与原来的定义不完全符合的新的异想之物。</span> | |||
===<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">差异类型</span> === | |||
#<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">尺寸或形态</span> | |||
#<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">出现额外的能力</span> | |||
#<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">产生额外的缺陷或退化</span> | |||
#<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">仅沿用外在的躯壳,内里(习性、性格等)变化</span> | |||
<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">如果检查以上条目后仍无法辨别,请查看生成值与常规个体是否有差异</span> | |||
===<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">导致因素</span> === | |||
====<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">生活环境</span> ==== | |||
<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">最常见、最广泛,也是最符合亚种概念的因素。受所在地区生活环境的影响,异想种群在形态构造或生理机能上会发生自适应的变化。</span> | |||
====<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">人为影响</span> ==== | |||
<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">因林泊的影响而产生的亚种</span> | |||
#<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">自我进化<br>异想(尤其是私人的异想)被林泊(们)加以新的要素,容易导致二次异化,生成值提高。</span> | |||
#<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">定向选育<br>在生成阶段便被林泊加进了别的概念。常见运用方向:1、将有害异想之物培育出低害无害亚种。2、定向选育养殖种。</span> | |||
#<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">分类学者的诡计<br>分类者选定的划分手段过于迷惑低效,导致同时拥有某几个性质的异想之物被划为同一类异想下的亚种。</span> | |||
====<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">概念缺陷</span> ==== | |||
#<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">具象时借用的概念本身带有演变的不可控性,例:异想借用病毒概念具现,那么它就拥有病毒的高变异性。</span> | |||
#<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">具象时借用了大量概念,多到难以被牢记,一部分人认知偏差导致亚种产生。</span> | |||
#<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">异想本身概念易塑,例:一位林泊使用某异想塑形成的产品因好用被广泛传播,最终作为该异想的亚种得到记录和生产。</span> | |||
====<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">其他异想</span> ==== | |||
<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">污染和污染之间亦能互相影响,进而催化出性质特异的个体。</span> | |||
#<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">与其他异想构成了共生关系/共生体。</span> | |||
#<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">与其他异想建立结合,杂交出的子代。</span> | |||
====<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">概念对冲</span> ==== | |||
<span lang="zh-Hans-CN" dir="ltr" class="mw-content-ltr">大部分特征都一致,但微不相同多个同名异想,在竞争后其中一个被认可为主体,其他异想作为亚种存在。</span> | |||
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2026年3月3日 (二) 02:29的最新版本
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林泊百科世界观
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Introduction
Whims, the creatures that emerged in Pixel Tower due to whimification.
The whims are derived from mankind’s (referring to any Casual Body) conception, whether it is an existing creature or a fantastic imaginary story. It appears unreasonable but also tugs people at their heartstrings.
No whims are originated from nothing. Men’s fear of the abyss gave birth to the first generation of whims; but men’s imagination is indefinite, they contemplate, and they will exploit the wondrous results to their benefit. Even the whims are only a negligible drop in the great expanse of man’s minds.
"From the totemic age, humans already had the mindset that disasters are caused by monsters or mythological creatures (dragons, ogres), and this mindset was not changed even until the scientific age that eradicated the fog.In traditional Asian cultures, the spirits have engaged in an indispensable mission of inheriting moral values, the daemons and ancestors, however, maintain the distinctive oriental familial concept. Dreams and fantasies of men, incessant for thousands and hundreds of years, have laid the foundation of modern society: the legends and myths have been rebaptized as cultural genes, which exist in every cell of us and are flowing freely in our veins.Those spirits and myths weaved our vivid world of diversity and individualism; their scent entangles the nerves at the tip of the nose; their silhouettes overlap and blend with reality; they sprout and settle in minds, which provide them with the perfect cradle for their mitosis and evolution.
I call them "whims". It is the human consciousness that gives it a form, similarly, it can eliminate its existence as well, just like an idea can sprout or disappear in a flash.In the infinite concept of imagination, human beings, as the creators, are relatively immortal, while the whims are nothing more than parasitic creatures of men's intellectuality: they are "objects", the defective illusions of tangible entities.”
——Project Phigros
Spawning & Whimifying
Whimify is a peculiar phenomenon that exists exclusively in Pixel Tower. Low-level Whimifying can recreate organic and inorganic substances that have disappeared in long-drawn history, and high-level Whimifyimg can construct imaginative unprecedented creatures. For any existing concepts, after being abstracted by human beings and forming a mythological precipitate which oversaturates the amount of information it could contain as in its basic material state, it will erode (overwrite) the pixel tower in the form of whimification. However, if the information provided is defective or unilateral, either no products are conceived, or the creation (the whim) does not appear the same as intended.
- Whims could be classified through Class I-V according to their whimification abilities.
- Whims of Class I are innocuous and incapable of whimifying the environment.
- Whims of Class II have minor whimification abilities.
- Whims of Class III have increased whimification capabilities; This is the minimum class of fantastic whims (those who do not have direct counterparts in Limbo Reality).
- Whims of Class IV could gain consciousness and evolve without whimification. All of their activities will whimify the interacting entity.
- Whims of Class V are highly self-conscious while having similar intellectualities as the Pioneers. Only a few of them will not whimify the environment.
The generation value determines the existence and procreation of a whim. If human imagination or desire precipitated the generation value of a conceptional creature to exceed its recreation standard, that is, the spawning threshold, then the whim will appear in Pixel Tower.
Fantastic whims spawning
- Similar to William Douglas Home's theory, if a fictional entity is intended to be created, it needs to "borrow" concepts or ideas of other existing entities. For example, the fundamental references used by Miss Samuelle include Samuel and Noah (not the only ones). Samuel, the final biblical judge of Israel, was begged from [DATA EXPUNGED] by the citizens. The Israelites abandoned theocracy for the monarchy to reform into a more unified government to defend against hostile tribes. However, as a result of recognizing the new king, he lost the rule of the Levites thereafter. This coincides with the desertion of the first Ark; Noah was ordered to construct an ark so that the ignorant creatures could survive the flood. Nevertheless, it's hard to say that the family of Noah are the only surviving humans in his entire bloodline; even the concept of Noah himself tends to become abstract and blurred in recent years, resulting in the incompetence of Miss Samuelle “borrowing” substantial ideas from him. Although reluctant, she still managed to construct an ark while obtaining the ability of [CENSORED].
- Furthermore, this entity must have a physical appearance which is collectively recognized by all the Casual Bodies providing its generation value. For example, Miss Samuelle's semblance as a whim was [DATA EXPUNGED] and [DATA EXPUNGED], as well as [CENSORED], which is used as her current outfit.
- The scope of influence after the materialization of the fantastical concept should be fully considered. For example, the whim Miss Samuelle was given the function [Ark Navigator] to restrict her concept from auto-evolving, although it is useless now since she has become an AI.[1]
Classifications
By form
Troopers
Refers to the hostile whims derived from the abyss.
Humanoids
Refers to the native (imitator) whims of human appearances and intelligence. With the development of technology, the level of danger of such whims has gradually decreased. In the past, wars against the humanoid whims were often declared and fought, such as the Campaign of the Abomasum Valley in the Promissory Period. Around the Havenia Period, the method of complete control against humanoid whims has been discovered.
Agrarian
Refers to the edible, captive, and modifiable whims. They originate from existing or extinct vegetation or livestock in Limbo Reality and have developed various, comprehensible or not, mutations.
- Whims that have no edible value are not worthy of being classified as agrarian!
Stationaries
Refers to immobile whims that are difficult to identify their static state since they tend not to sustain in that state. They mostly appear as structures, small handicrafts, and spatially superimposed areas. In a general sense, rational creation, that is, the product of scientific labour should not be referred to as stationaries.
Whimified
Refers to whimified denizens that retain properties of both.
Unsorted
Refers to the useless whims that are unable to be classified.
Transcenders
Refers to advanced whims capable of traversing nodes. These whims have a higher spawning threshold than other species of the same category.
附身种
直接依附在异想污染提供源、污染流向方上的异想,往往会导致被附身者形态上的变化,普遍没有独立的形象,因此被单独分类。
By origins
Tangible imitators
Originating from human imaginations, they are the purest and most universally generated whims. This classification includes recreations of existing or defunct objects derived from Limbo Reality, as well as those gathered generation value from dwellers of Pixel Tower. At present, it is believed that there are two main causes responsible for the emergence of tangible imitators: phobias and anticipations.
Artificial products
Orientated produced whims by applying intervention methods after humans have discovered the root components of whim creation.
Habitant Doppelgängers
Whims spawned due to the Gilgul of pixel tower residents or schizophrenia of those residents causing them to self-split. The most typical example for this category is Mr.Leaf, a featured writer of the Awake Journal.
与原来的定义不完全符合的新的异想之物。
差异类型
- 尺寸或形态
- 出现额外的能力
- 产生额外的缺陷或退化
- 仅沿用外在的躯壳,内里(习性、性格等)变化
如果检查以上条目后仍无法辨别,请查看生成值与常规个体是否有差异
导致因素
生活环境
最常见、最广泛,也是最符合亚种概念的因素。受所在地区生活环境的影响,异想种群在形态构造或生理机能上会发生自适应的变化。
人为影响
因林泊的影响而产生的亚种
- 自我进化
异想(尤其是私人的异想)被林泊(们)加以新的要素,容易导致二次异化,生成值提高。 - 定向选育
在生成阶段便被林泊加进了别的概念。常见运用方向:1、将有害异想之物培育出低害无害亚种。2、定向选育养殖种。 - 分类学者的诡计
分类者选定的划分手段过于迷惑低效,导致同时拥有某几个性质的异想之物被划为同一类异想下的亚种。
概念缺陷
- 具象时借用的概念本身带有演变的不可控性,例:异想借用病毒概念具现,那么它就拥有病毒的高变异性。
- 具象时借用了大量概念,多到难以被牢记,一部分人认知偏差导致亚种产生。
- 异想本身概念易塑,例:一位林泊使用某异想塑形成的产品因好用被广泛传播,最终作为该异想的亚种得到记录和生产。
其他异想
污染和污染之间亦能互相影响,进而催化出性质特异的个体。
- 与其他异想构成了共生关系/共生体。
- 与其他异想建立结合,杂交出的子代。
概念对冲
大部分特征都一致,但微不相同多个同名异想,在竞争后其中一个被认可为主体,其他异想作为亚种存在。
- ↑ Note: The publication of the characterization composed above was never authorized by Miss Samuelle.